The Bachelor of Arts in Game Design concentrates on the visual and narrative aspects of game design. The first year of the program focuses primarily on developing fundamental knowledge and skills in drawing, color, tone, composition, and animation, in addition to mathematics, and computer science. Students learn how to design, model, and texture both 2D and 3D art assets, from individual characters to entire levels. As students progress, they put their skills to the test in real-world, collaborative projects where they design, prototype and iterate their own fully playable 2D and 3D games.

Admissions Information

Students applying to the BA. in Game Design program must be well-rounded and passionate about design, history, psychology, and communication. This program is ideal for students with a strong foundation in English composition and the fine arts, but candidates may also find it helpful to complete mathematics through pre-calculus prior to attending DigiPen (Singapore). Read more about applying to the BA. in Game Design program.

Topics Covered

Students in the BA. in Game Design program will focus on the following subjects:

  • Foundational topics such as drawing, animation techniques, and tone, color, and composition, as well as academic subjects like mathematics, physics, and computer science.
  • Game design and development, including game mechanics and history, design documentation, scripting and programming, 2D and 3D level design, 2D and 3D environmental art, and character design.
  • Humanities and social sciences courses such as psychology, sociology, art history, English composition, economics, and world history.

Career Outlook

Graduates of the BA. in Game Design program will be prepared to pursue a number of entry- and intermediate-level roles in the video game industry, including:

  • Game Designer
  • Level Designer
  • Environment Artist
  • Character Artist
  • Experience Designer