As the animation and video game industries mature, there is a noticeable shift by companies to hire employees who demonstrate more than a working knowledge of a specific commercial software package or traditional artistic skills. Industry-quality standards continue to rise, and competition for entry-level positions demands that artists possess sophisticated skill sets before they can even begin their careers. Studios seek artists with a broad and integrated foundation of theoretical, practical, and technical skills in production animation, traditional art, modern computer software, and media story flow. Insight and long-term potential have become increasingly important. The studios also demand professional accountability and consistency.
Digital art and animation remain viable career opportunities for graduates possessing these abilities. Animation is capable of solving informational, educational, and entertainment problems no other discipline can resolve. It provides a cornerstone for many industries including cinema, broadcast entertainment, cable television, software development, the Internet, education, simulation, product design, research, forensic science, architecture, telecommunications, advertising, travel and tourism, and video games. The fact that these industries depend upon qualified candidates accentuates the need for quality digital art and animation education.
The broad scope of these demands presents a series of significant academic challenges. Most art students enter collegiate training with little or no substantial background knowledge relative to this field. Many secondary schools have been forced to cut back on the level of arts training that they are able to provide. Consequently aspiring artists must acquire this foundation while they are also trying to establish their professional focus. The complexity of the individual components of this field demand highly structured curricula and programmed sequencing simply to enable most students to be successful. Some students are capable of the rapid assimilation of the integrated knowledge the studios now require, but most are better served by a deeper and more sequential approach to the material.
DigiPenís BFA in Digital Art and Animation seeks to address these needs. Examples of student projects can be found in the DigiPenís Digital Gallery. Students who successfully complete this curriculum will possess the following skills and appropriate samples of professional work:
This degree prepares a graduating student for a career in digital art and digital 3D animation, digital 2D animation, and video game or animation pre-production. Some of the careers for which graduates of the BFA in Digital Art and Animation are trained include Props and Environment Modelers, Texture Artists, Level Designers, Character Modelers, Character Riggers, Character Animators, 3D Lighting and Camera Design, Effects Animator, Conceptual Illustration and Character Design, and Storyboard Artists.
New animations created by students in DigiPen's BFA program:
View all projects in the Animation Gallery.
View examples of student artwork in the Art Gallery.